
Getting all twenty will complete the Heretic achievement. Smashing one will give you the Cynic trophy. Any who break them shall feel Mother Miranda’s wrath You are supposed to destroy them each time you come across one.
#HERETIC GAME GRAVEYARD WINDOWS#

Climb the stairs to the right and drop into a confined area, travel down to the end then up the steps and press the switch near the top then backtrack a few steps and turn, sprint to cross the gap over the water and reach the exit switch. The Batavia was the pride of the Companys fleet, a tangible symbol of the world. It was the autumn of 1628, and the Batavia, the Dutch East India Companys flagship, was loaded with a kings ransom in gold, silver, and gems for her maiden voyage to Java. One of these areas contains a switch that allows you to progress through the final section. Batavias Graveyard: The True Story of the Mad Heretic Who Led Historys Bloodiest Mutiny. Through the blue door is the large windy courtyard, as you step on the centre platform the corners either side of the entrance lower.

Standing on the fountain lowers several wall sections and entering any of these chambers will lower another section containing a switch that reveals the blue key. Return to the green bars, in the stained glass room the centre left window, which has the trident design, is where you came in so simply walk through it.īehind the green bars the blue platform will lower as you approach it, and raise you into the blue room. Up here are both the green key and a switch to open the exit again. Press the switch on the opposite wall to lower the platforms around the edge of the room, this platform will rise back into place after a few seconds and as you step on it additional walls will lower. Go through either door, after the second door you are in another room, the exit will close behind you. In this corridor the teleporter will take you to the white walled room you teleported from and the other set of bars will open as you approach them putting you next to the yellow bars.īehind the yellow bars there is a branch, take the left route and you are in a room with several stained glass windows and stairs to your right. Going around all of these platforms lowers the yellow key, collecting it lowers the bars in the corner of the room letting you out. Go through the teleporter in front of you, drop into the sludge and run to the other end of the room, the ledge in front of you will lower, after it raises, stepping further onto the platform raises bridges connecting platforms around the edge of this room. As you enter the wall in front will lower and then rise back into place, taking you up to another room. Currently, they’re all discounted by 70 making each game 1.49 separately or the bundle just 2.99. Continue through the door in front of you and take the door to the right of the stained glass.
#HERETIC GAME GRAVEYARD FULL#
Unfortunately, Jeronimus and the mutineers had survived too, and the nightmare was only beginning.Progress into the room full of golems and take the door to your left. More than 250 frightened survivors waded ashore, thankful to be alive. The captain and skipper escaped the wreck, and in a tiny lifeboat they set sail for Java-some 1,500 miles north-to summon help. The mutiny might have succeeded, but in the dark morning hours of June 3, 1629, the Batavia smashed through a coral reef and ran aground on a small chain of islands near Australia.

With the help of a few disgruntled sailors, he hatched a plot to seize the ship and her riches. He was Jeronimus Corneliszoon, a disgraced and bankrupt man with great charisma and dangerously heretical ideas. The company also sent along a new employee to guard its treasure. In 1628 the Dutch East India Company loaded the Batavia, the flagship of its fleet, with a king's ransom in gold, silver, and gems for her maiden voyage to Java the ship itself was a tangible symbol of the world's richest and most powerful monopoly.
