

It's all very slick and precise, and as you tear out the heart of a fallen medusa after a wonderfully skilful combo, it's hard not to be impressed. There's also the usual array of devastating spells to unlock, each of them linked to an elemental power. Each of them doles out a different status effect, with electricity's ability to shock enemies for a brief period of time and suspend them in mid-air a particularly useful one. There's also elemental damage to worry about, with Kratos able to switch between fire, demon, ice, and electricity powers for his blades at will. As enemies get stronger, combat becomes more challenging, with a greater emphasis placed on the timing of blocks and dodges in order to avoid enemy attacks. After just a few battles you can hack, sweep, and hurl enemies into the air with a fluidity that's mighty impressive, and mighty rewarding too. Kratos' blades of chaos make a return in open combat, letting you conjure up all manner of impressive looking combos with just a few simple button taps. God of War certainly isn't for the squeamish. Dodge enough attacks and stab enough times and your foe is torn in half.
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Instead, you're free to stab away at enemies, only stopping to dodge attacks that are handily highlighted by a brief moment of slow-motion swinging. An enjoyable new minigame replaces many of the quicktime events, letting you take down larger foes without following a specific set of commands. That's not to say there haven't been a few changes, though. If you're a fan of the series, they're all things you've seen before, of course, and they're even performed using the same button-mashing quick time events. Slaying goat men by snapping their spines in two, disemboweling a centaur, or tearing through the skull of a harpy are dark pleasures that few games can replicate with such ferocity. Combat is God of War's forte, and it's as exhilarating as ever in Ascension. It's hardly enough for you to empathise with his character, particularly since those scenes are surrounded by many hours of Kratos viciously tearing the heads off demons while he happily splashes around in their blood without a care in the world.īut it's those hours, gruesome beheadings and all, that prove to be the most entertaining. And sure, there are a few touching moments when Kratos reminisces about his deceased wife and child, but for the most part Ascension's emotional impact is limited to cut scenes of him looking moody, or getting a bit angry with one of the three evil furies he's chasing. It's a story that tries so very hard to have you relate to the mellowed-out Kratos. Instead, it's mostly down to the story (set 10 years before the original God Of War) to provide a change of pace, charting as it does Kratos' descent from a regular, albeit uber-strong human being into an unhinged ball of rage. The mythical beasts, the huge sense of scale, and the grotesquely violent combat are all here, but Ascension is not a fresh take on those things.
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There's an element of series fatigue at play too, mostly because there's little mechanically in Ascension that wasn't taken to its logical conclusion in God of War III.

But without that constant fury permeating every punch, kick, and bloody hack-and-slash dismemberment, God of War: Ascension doesn't deliver that same gut punch of instant gratification as its predecessors. And the sense of scale as you clamber over vast statues that stand as tall as mountains, or joust with the tentacles that topple entire cities is impressive too. Sure, like in all God of War games, the action is bloody, over the top, and entertaining. Sadly, that makes things a little less exciting. Now Playing: God of War: Ascension Video Review By clicking 'enter', you agree to GameSpot's
